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HUMAN FALL FLAT (UNITY)
Date
07/2018
Location
Sumo-Digital - Sheffield
Role
Junior Level Designer
Genre
Physics puzzle platformer
My first project at Sumo we designed the “Dark” level for Human Fall. This was my first project in the industry and I was entrusted with creating a block out for the Dark level, working with code and art we designed and implemented unique puzzles and mechanics. I also had the opportunity to create an example level for the steam workshop along with a player facing tutorial for level creation within steam workshop.I was responsible for the setup and baking of the lighting system used in the Dark level. I implemented art assets produced by external partner and also was involved with communicating with the publisher on a regular basis.