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SACKBOY: A BIG ADVENTURE (UE4)
Date
02/2019
Location
Sumo-Digital Sheffield
Role
Junior Level Designer
Genre
Platformer
On Sackboy a Big adventure I worked with a team of level designers to block out AAA quality platforming motifs, puzzles, and layouts for co-op levels.
I was also tasked with the setup of level events using Blueprints.
Later in the project I aided with implementing NPC animations, and barks and associated triggers in level.
I had the opportunity to work alongside the cinematic team, implementing logic for triggering cinematic moments and the triggering of title cards.
I also collaborated with other design disciplines to ideate features and mechanics.
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